

Tom Clancy’s The Division® 2
Summary
Alright, gamers of São Paulo! Let’s roll into the post-apocalyptic chaos of Tom Clancy’s The Division® 2! Released just earlier this year by the storytelling wizards over at Ubisoft and Massive Entertainment, this tactical RPG shooter is a blend of bullet-riddled action and mind-blowing strategies that'll have you glued to your screens—and let’s face it, who wouldn't want to save Washington, D.C. from doom while doing it in style?
Imagine this: you’re one of the elite civilian agents tasked with restoring order in a city that’s been turned into a playground for chaos—and we’re not talking Parque Ibirapuera here, folks! Washington, D.C. is crawling with factions and enemies looking to ruin your day. But don’t sweat it; you’ve got your squad—buddies decked out with varying skills and awesome gear, ready to team up with your tactical brilliance.
Now, this isn’t your run-of-the-mill shooter. No, no! This is a game of strategy mixed with some serious trigger-happiness, where communication and planning are just as essential as breaking out the heavy artillery. Can you feel the adrenaline yet? You’ll traverse a dynamic open world filled with wild weather—like the time you thought the sun was shining when it was really just a swarm of rogue drones!
Developers
Publishers
Genres
Platforms
Release Date
Metacritic Score
System Requirements
OS:
Originally released for Windows 7, the game can be played on Windows 10 and Windows 11 OS
Processor:
AMD FX 6350, Intel Core i5-2500K, or better (SSE 4.2 and AVX support required)
Memory:
8 GB RAM
Graphics:
AMD R9 280X (3 GB), NVIDIA GeForce GTX 780 (3 GB with Shader Model 5.0+), or better
DirectX:
Version 11
Storage:
77 GB
it asked me to make a review so i did
Latest update is absolutely horrible. Almost everything changed to copy "trendier" games to chase their success. Did not work at all. New horrible seasonal modifier system that makes the standard gameplay frustrating and unbearable. A bunch of new overpriced microtransactions. Nerfs everywhere. Seasonal Progression heavily nerfed and can no longer be progressed with your standard xp like before. Like 2 or 3 premium season passes instead of 1 like before for some reason?? Its a very confusing system i assume made like that to get you to accidentally spend more than you intend to. Steer very clear of this game, latest update fucked it all to hell. Go play literally any other looter shooter. This one is garbage now.
Latest update is absolutely horrible. Almost everything changed to copy "trendier" games to chase their success. Did not work at all. New horrible seasonal modifier system that makes the standard gameplay frustrating and unbearable. A bunch of new overpriced microtransactions. Nerfs everywhere. Seasonal Progression heavily nerfed and can no longer be progressed with your standard xp like before. Like 2 or 3 premium season passes instead of 1 like before for some reason?? Its a very confusing system i assume made like that to get you to accidentally spend more than you intend to. Steer very clear of this game, latest update fucked it all to hell. Go play literally any other looter shooter. This one is garbage now.
The amount of hours I have in this game should speak for itself lol. Due to the diverse build system and the unique ability to make me feel like I've Accomplished something when coming across exotic weapons or getting one from the raids, I've kept coming back to this game. It hits all of the right spots in games that I like. It's not for everyone and it's not without faults, but if you enjoy making builds in pve /pvp looter shooters, you shouldn't be dissapointed.
The amount of hours I have in this game should speak for itself lol. Due to the diverse build system and the unique ability to make me feel like I've Accomplished something when coming across exotic weapons or getting one from the raids, I've kept coming back to this game. It hits all of the right spots in games that I like. It's not for everyone and it's not without faults, but if you enjoy making builds in pve /pvp looter shooters, you shouldn't be dissapointed.
The "Search and Rescue" aspect of this game keeps the play-ability higher throughout your open-world adventure or exploring the rich story. I see players online well after 2015 because the Division 2 was so well crafted 10 years ago for forming seamless teams and maintaining a supportive player base where high-level players are willing to help others level up and complete challenging missions. I personally am drawn to the "Rescue Hero" role this game flawlessly displays. This game encourages me to examine public service career fields to aid people in danger or in need such as; Delivering essential resources such as food, water, or materials for construction and repair. I have had a pleasant experience with players here. I would like to suggest if I may, developing a field recruitment feature of NPC's. Please allow me to explain. If your operative dispatches enemies in rapid succession, there should be a medium chance of "Surrender". And negotiations or interrogations can take place after "Surrender". Interrogations should provide gang affiliated "Intel" that should allow you to find additional markers of "hostage" "crate-drop" "Public execution" "Gang Boss" "Elite patrol" "Bounty" opportunities. "Negotiations" should enable your operative to "Coerce" and use your words or threats to gain that NPC as your "Squad Recruit". You can find a Staff member during an "Interrogation" on the map who is a Psychological Evaluator which will provide a roster of your field recruits and display a detailed psychological analysis and risk assessment. Those with a high-risk report can be; - Rejected and cast out of the facility - Rehabilitated if they have favorable traits, features or combat abilities that fit your play style. - Given misinformation and sent to enemy headquarters to set a false recourse transport location and start a counter-strike mission to weaken the enemy forces. Additional Suggestion: Speaking to outpost leaders on how surplus resources can be directed. Example: Bolstering defenses - Eliminating hazardous gas cans and tanks from friendly outposts - Building encrypted communications radios between all friendly outposts for emergency rescue side missions (Defending Friendly Outpost/ Rescue Kidnapped Outpost Civilians etc.) BONUS SUGGESTION: Hacking capabilities or Hacker Class. - Enabling you to listen in on enemy communications during combat or plans for certain event triggers such as an "Outpost Invasion" or "Potential Hostage Situation". In that Class, you can program your watch to scan for these useful frequencies. Whether you can interactively scan for them or have the watch passively scan for useful intel frequencies or BOTH is up to the developer's / community's preference. There are many more ideas but that is all I will offer unless requested. This is my favorite game overall. I would be honored if any of my suggestions were taken for consideration. There are more to come if requested. Peace to all of you in the name of Jesus Christ.
The "Search and Rescue" aspect of this game keeps the play-ability higher throughout your open-world adventure or exploring the rich story. I see players online well after 2015 because the Division 2 was so well crafted 10 years ago for forming seamless teams and maintaining a supportive player base where high-level players are willing to help others level up and complete challenging missions. I personally am drawn to the "Rescue Hero" role this game flawlessly displays. This game encourages me to examine public service career fields to aid people in danger or in need such as; Delivering essential resources such as food, water, or materials for construction and repair. I have had a pleasant experience with players here. I would like to suggest if I may, developing a field recruitment feature of NPC's. Please allow me to explain. If your operative dispatches enemies in rapid succession, there should be a medium chance of "Surrender". And negotiations or interrogations can take place after "Surrender". Interrogations should provide gang affiliated "Intel" that should allow you to find additional markers of "hostage" "crate-drop" "Public execution" "Gang Boss" "Elite patrol" "Bounty" opportunities. "Negotiations" should enable your operative to "Coerce" and use your words or threats to gain that NPC as your "Squad Recruit". You can find a Staff member during an "Interrogation" on the map who is a Psychological Evaluator which will provide a roster of your field recruits and display a detailed psychological analysis and risk assessment. Those with a high-risk report can be; - Rejected and cast out of the facility - Rehabilitated if they have favorable traits, features or combat abilities that fit your play style. - Given misinformation and sent to enemy headquarters to set a false recourse transport location and start a counter-strike mission to weaken the enemy forces. Additional Suggestion: Speaking to outpost leaders on how surplus resources can be directed. Example: Bolstering defenses - Eliminating hazardous gas cans and tanks from friendly outposts - Building encrypted communications radios between all friendly outposts for emergency rescue side missions (Defending Friendly Outpost/ Rescue Kidnapped Outpost Civilians etc.) BONUS SUGGESTION: Hacking capabilities or Hacker Class. - Enabling you to listen in on enemy communications during combat or plans for certain event triggers such as an "Outpost Invasion" or "Potential Hostage Situation". In that Class, you can program your watch to scan for these useful frequencies. Whether you can interactively scan for them or have the watch passively scan for useful intel frequencies or BOTH is up to the developer's / community's preference. There are many more ideas but that is all I will offer unless requested. This is my favorite game overall. I would be honored if any of my suggestions were taken for consideration. There are more to come if requested. Peace to all of you in the name of Jesus Christ.
I've played the game for a couple of years, had a lot of fun doing so. The latest update has added a mechanism where mobs reflect your shots back at you unless you're really far away or really close, and it's genuinely angering, to the point where I just can't play it anymore.
I've played the game for a couple of years, had a lot of fun doing so. The latest update has added a mechanism where mobs reflect your shots back at you unless you're really far away or really close, and it's genuinely angering, to the point where I just can't play it anymore.
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